Silicon Valley Pride Festival (now with games)

Game Dev and ggSJ has been doing more public service and community oriented events recently. Matt and Phillip of GX3 hosted us for Silicon Valley Pride. This was one of the best festivals we have done, the Button Mashers brought Nidhogg, Mario Cart and Super Smash among others, Rockage had the classic consoles that were oohed and ahhed over and played almost constantly during the festival, and the Game Development Club brought our games and the Winnitron SJ. In addition Matt and Philip brought out a demo of Read Only Memories, a cyberpunk point and click.

We played a lot of games!

Everybody plays game.

This was such a good experience, the audience was amazing, and as always a hugely diverse group played our games. My favorite was the rainbow unicorn playing fairy invasion…

Thanks to everyone who helped, Erin, Antonio, Kelsey, Teresa, Daniel, Freddy, Jose, Ellen & anyone else I may have missed. It was a pleasure working with you.

 

Call to Artists: American Gun Show

Open call for artwork:

Few technologies have had the impact on civilization that the gun has had. With a storied history of a millennium and having been woven into American culture, it is not surprising that it is as contentious as it is empowering.

Dorothy Santos and James Morgan are bringing together a series of works across media that consider all sides of this technology. From the historic use in war to the representations in photography, painting and film, we are also interested in the object as it represents an intersection of functional design and technology. We want to look backwards and forwards and seek works that express a viewpoint related to guns and/or the second amendment.

We are particularly interested in the reflections of underrepresented and underserved communities regarding the place of the gun in the United States. Our expectation is that these views are not often reflected in the public and mainstream media.

Our intuition tells us that there are more than two sides of this story, that there is a relationship between queer, trans* and other communities to guns.

We want to tell that story.

The show will take place from October to November of 2015 in San José, California. We are particularly interested in media based projects and visual responses to the topic.

Please respond via email with links to appropriate work to either ags@factorynoir.com or dorothy.r.santos@gmail.com before August 21 for full consideration.

Curatorial Statement

The gun is a thousand year old technology changed by contemporary prototyping and communication processes. The American Gun Show looks at cultural responses in the context of personal liberty at the intersection of our identity, as Americans, and relationship to the network and print-on-demand technologies. Cody Wilson designed a 3D printable single shot pistol in 2013 which he posted as a computer file online for the public. Within days the U.S. State Department demanded that the files be taken down. This dispute marks a significant event in both legal and technological history – the collision of the first and second amendments of the US Constitution. Free speech and personal liberty become central themes to The American Gun Show.

This exhibition is about the artists’ response to guns and, to a lesser extent, the design and aesthetics of the machine itself. The art and technology of guns as an objective focus for this exhibition has been a challenging one to meet, but the much needed dialogue around an object rife with cultural, social, and political meaning warrants examination through a multi-faceted lens. This show is an exploration of the American psyche and history steeped by gun violence. What is the political will of the American public to address the issues related this advanced form of weaponry? As curators, we explored artists, artistic practices, and expressions that can offer a form of neutrality or balanced perspectives on the issue of gun creation and control.

We understand and expect a wide array of reactions to the content and nature of the exhibition. To that end, people will find some of the work offensive or antagonist to either side of the debate. But we ask visitors to consider the work that resonates with them may have the same or different effect on another viewer. The American Gun Show is not anti-gun or pro-gun. Rather, the show seeks to drive more of a census on what can bring opposing viewpoints stemming from the existence of this object as a point of departure for effective legislation while respecting the rights of American citizens.

Art Rage and Space Team

Art Rage was a blast tonight. Grand Fanali organized the super 11 string bassist, and brought along #ggSJ. We helped out with LED throwies, Rockage brought classic video games, South Bay Button Mashers brought HALO, Nidhogg and we brought Space Team.

I prefer to show games that we have made, but a close second is showing off cool games that defy common expectations like Space Team today, and JS Joust at SubZero.

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artrage

CMD+R AVAIR presentation Tuesday July 7 at ZERO1 Garage

Ars-VIrtua-Cmd-R-AVAIR (1)
CMD + R
Ars Virtua Artist In Residence (AVAIR) Presentation
6pm, July 7, ZERO1 Garage, San José

How would you survive if the world as we know it ended? Do you have the knowledge and skills for a comfortable life without the technological support of the network? How would you adapt to the changing world? Artists group Chaika, Muftakhova, Naymushin, Rokotyan and Koturgina respond to this premise in their residency in the virtual environment/game-space of Minecraft. The artists model different versions of survival scenarios in an artificially made post-apocalyptic reality.

The artists construct different restrictive conditions including survival in a glitchy world, and survival without the help of Google. Adaptation and working together become crucial in a crazy artificial generative glitchy world of code with blocks, diamond and gold everywhere. Come to see them and listen to their story!

This project is an unofficial extension of the Valley to Valley project from the 2012 ZERO1 Biennial and the 2nd Ural Industrial Biennial of Contemporary Art. The work continues with a project at the next Ural Industrial Biennial this September in Ekaterinburg Russia.

Artists: Zhenya Chaika (Женя Чайка), Rigina Muftakhova (Ригина Муфтахова), Sergey Naymushin (Сергей Наймушин), Nikita Rokotyan (Никита Рокотян), Irina Kotyurgina (Ирина Котюргина)

Ars Virtua was founded in 2005 to look critically at emerging virtual environments and has funded residencies and art projects in Second Life, World of Warcraft, City of Heroes and Minecraft.

“AVAIR” was originally a 2006 commission of New Radio and Performing Arts, Inc., (aka Ether-Ore) for its Turbulence web site. It was made possible with funding from the Jerome Foundation.

Ars Virtua is grateful for the support of San José State University, and ZERO1.

Artist Info:

Zhenya Chaika
Philosopher / Art manager / Curator
Curator of Artists in residences program of Ural Industrial Biennale since 2012. She has been involved in work within the industrial context of Ural region since 2008, when she coordinated French participation in the first “Art-Zavod” festival.

Nikita Rokotyan
Digital artist / PhD in Physics
Explores the border between physical and digital worlds by creating interactive installations and participating in various art projects.
More info: http://www.rokotyan.com

Sergei Naimushin
MA Philosophy, his profession is CEO of the advertising agency. He has participated in different projects in the field of contemporary art (as a member of Ars Virtua). His creative and professional interests are in the field of communications and new media.

Irina Kotyurgina
Art historian / Freelance graphic designer
Irina was an organizer and a participant of several projects which are related to new media and interdisciplinary art. Her interests include: research of mutual influence between new technologies and art, interaction between art and design. Irina also works as a graphic designer and an artist. She is a member of Ars Virtua, as well as individual projects with Nikita Rokotyan and other artists.

Rigina Muftakhova
Journalist/ Sociologist/ Culturologist
Interests: arts and culture of North Africa and the Middle East, artistic culture of Islam, ethnic communities and international relation/interethnic relations. Member of the research team of the project mezhdistsplinarnoy V2V “Valley of the valley”, realized in the framework of Art residences within the 2nd Ural Industrial Biennale.

background processes

 

 

 

 

 

I was updating Adobe Creative Cloud apps today and got a delightful error:

this
Screen Shot 2015-06-26 at 16.10.24

this is why I shut down and block calls home, even this version of the updater doesn’t realize I am not running this logger.

Fanime, Super Soul Bros, Retro Games @ Stritch

Just finished setup, if you are in town for Fanime or just want to play some retro games FOR FREE come to Cafe Stritch on 1st Street, upstairs.  I am on shift until 8pm tonight then Super Soul Bros plays! (actually I think there is a DJ in there before they go on DJ Cookie(?)).

Let the fun happen!

Arcade Stats from AFK openings

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The Game Dev Club volunteered an arcade cabinet to help flesh out the gaming options at the AFK openings.

We sent our brand new cabinet, lovingly referred to as “Coin-Op” and “Flagship” and it got a good amount of play.  There were some serious learning to be had regarding leaving the cabinet unattended.

We moved in for the first of the soft openings on March 26 and brought the machine back on April 21.  It lived on site almost a whole month and got some good play. One of the issues we had to deal with was the startup / shutdown sequence and trouble shooting. Davain Martinez took the lead on much of this as he was working at AFK but even his heroic efforts were not enough. We know that if we want to have a stand alone cabinet in public, it needs to be simpler to startup/shutdown and needs to be bulletproof, that is to say that it needs to be able to recover from its errors and to test to see if it is running properly and fix itself.

No small task.

Anyhow, here are the stats from the AFK openings, they are not terribly reliable especially since people have a tendency to walk away from a game, I think Laser Cat benefitted from this in terms of time played, but this does not effect number of plays (note the image should link to stats http://ruby-yacht.github.io/afk-openings/view_statistics.html :

Screenshot 2015-04-24 14.56.45

Screenshot 2015-04-24 16.13.58

the spreadsheet is here: http://ruby-yacht.github.io/afk-openings/afk-open.csv DSCF7243

 

This is the cabinet shortly after installation, note the impromptu power cord.

Cab at AFK

 

And in context of the space, it fits nicely and looks beautiful.

DSCF7323This is the last play session before we moved it out, much enthusiasm!