Unity software tutorial at MAGWest

MAGWest educational symposium (MAGES) is hosting a Unity sofware beginning workshop led by a Unity Evangelist!

Dan Miller – AR / VR Evangelist

Dan was first introduced to Unity in college and worked on indie game projects until landing his first job developing mobile games published by DeNA. After spending several years in game development, he became interested in virtual reality and began developing small VR projects. Soon after, he worked as a VR Programmer for Colopl Ni on multiple titles – including Cyberpong – which has been featured in VR arcades around the world. He is excited to continue working with new and emergent technology and looks forward to helping others create unique, compelling experiences in the virtual and augmented reality space.

Intro to Unity Workshop: Viking Quest

Attendees will be introduced to the Unity game engine while learning, hands on, about the workflows and features used by top game studios. During this training, attendees will learn how to build a brand new 3D game from start to finish while touching upon many of the diverse systems and tools that Unity offers.

Workshop Topics:
General workflows
Unity scripting
The graphics pipeline
Global illumination (GI)
Physically based rendering (PBR)
Animation (Mecanim)

Required version of Unity: Any version of Unity 2019.1
Required workshop files: bit.ly/hack19bc
* Bring a mouse – you’ll really wish you had one!

connect via the FB event page: https://www.facebook.com/events/492251238235768/

Reserve your spot here: http://bit.ly/MAGWestUnityWorkshop2019

Spring Games 2019


Spring semester was very interesting at SJSU with its own little challenges and rewards. Two sections of Art / CS 108 produced some interesting board games, presentations and, of course video games. The evaluations are in but not fully examined with some strange results. It looks like CS appreciates the course content more than Art, which is a bit of a surprise but it does seem that artists struggle a little more than programmers.

Anyhow, there are 20 games in this collection in various states of being finished, overall there is a good amount of interest here. My favorites include HelHol, Tokyo Escape and Neon Climb. I have to also call out Rawrminder for taking on VR and managing to create something that is legitimately engaging.

It was interesting to see constraints and difficulties be fully embraced by developers and powered through. I do see that I need to be more specific about expectations regarding itch.io

Processing Self Portraits (Art 74)

Another fine rogues gallery of Art 74 students, I have been consistently impressed by the work that art students do when coding visual representations, and these are sometimes a little difficult to make, but the results are wonderful. Each of these images is defined by shapes in code, what you are looking at is the execution of that code. Students share the code as well as the image for the assignment.

Félix Curto at Domus Artum 2002

I rarely write about art mostly because it has that flavor of an art history assignment from grad school, but I was in Salamanca for the ICCC and felt I really needed to get some contemporary art. I had muddled around in Madrid and my Google Fu was off so I left mostly empty handed, but hungry.

My first night in Salamanca I stumbled into the Tres Acordes Fest being held at the contemporary art museum and I was blown away. The music was great, a mix of sca, rap and other styles, but the artists were tight and the crowd was local. The beer was tasty too.

I was a little concerned that the Feast of St John would get in the way of visiting the museum http://domusartium2002.com/ the next day but I was wrong. The museum has a wonderful exhibit space that looks like a former prison, and whereas the vibe from the prison is chilling, it works oddly well for a contemporary art museum.

There were three artists on exhibit when I visited but I am going to focus on one of them. Félix Curto. Coming into the exhibit with no knowledge of the space or the artist served me, and I rode an amazing arc from the usual “WTF” that I often feel with contemporary art to open astonishment after Curto showed a deft mastering of medium after medium. Curto’s persistence with media and message about the west of America and the people that they encountered there is overwhelming.

After experiencing the huge volume of image collections and collections of images and into photography and then marking objects (including a car) I am blown away. In the end I loved this exhibit, and recommended it to the other attendees. The DA2 is an amazing space for having put on such an ambitious and delightful exhibit.

my favorite art still starts fights

I visited my favorite piece of public art in San José today and it still makes me so very happy. It is funny that I so recently got in a fight about this, apparently there are some people with some lingering hurt feelings about this work, even in my circle but I have to say that as an iconic work, it always makes me smile. The artist Robert Graham was treated somewhat poorly in the commissioning of the work so he let his feelings influence the final work as it was presented to San José.

The irony is that this work has had a hugely positive effect on the way that artists are treated in the public art system, and the way the community is engaged.

I have to say too that it is a joy to see kids playing on the turd, and my favorite intervention was a number of years ago when an artist attached some sculpted flies and renamed it “Poo Platter.”

It must be difficult as a person bringing art to the city to see it become a joke, but I am sincere when I look at this and say that I admire the work and the story of how it came to “rest” here. There is no sense looking for a big dog either, but the impact of the work can be seen in tons of public art around San José.


More Processing Portraits (Spring 18)

I really love this project, Art 74 Spring 18, Processing Self Portraits: