I got a few questions about the class and figured I would make another post. So who can take Art 105 and what are my expectations?
Art 105 is primarily for DMA(Digital Media Art) students that have taken the first three classes (art 74, art 101a, and art 101b) and have a basic understanding of new media art. Video is covered extensively in art 101a so we will assume that everyone has at least a working knowledge of video and video production.
This is not to say that someone from Library Sciences could not jump in. There a few things that will need to be taken into account. The first is an understanding of contemporary art, but we will focus on video. The second is a competence with video editing and use of professional grade tools. Finally, our goal will be to make art.
As an advanced class participants will need to be self driven. Video is a LOT of work. I will create a system of periodic check-ins to look for issues with time management, content, and tools. The purpose will be to give structure and a clear path through the course for the student who is struggling. I confess to being an easy grader, and what I tend to look for is effort and improvement. I do not grade based on attendance, but positive attendance can help a struggling student.
Advanced exploration of digital video within the context of conceptual art practice. Focus on issues and applications of digital technology and critical thinking in art with specific focus on video, the Internet and alternative media applications. Course is repeatable for 6 units.
Prerequisite: ART 101B or permission of instructor.
Misc/Lab: Lab 9 hours.
We will be using professional grade software (Premier Pro or Final Cut Pro) in this studio art class (6 hours a week in class) and there will be significant work outside. The one thing for certain is that video takes a lot of time. If you are doing it quickly it will show in the final product. It will be my goal to include considerable lab time during class. The point of this being to work out our issues with our peers, to teach and learn from each others working processes.
The evolving list of topics include:
Contemporary Video, the Museum & YouTube
Conceptual Art as it applies to Digital Video
Theory, Antecedents, Practitioners.
Production and workflow in professional editing packages.
Hardware, Software. CODECs
Technical Help Communities
Why does most video suck?
If anyone is interested I am happy to talk to them directly.