– be nice ! : ]
thanks for the reminder Julie
Nothing in the world can take the place of Persistence. Talent will not; nothing is more common than unsuccessful men with talent. Genius will not; unrewarded genius is almost a proverb. Education will not; the world is full of educated derelicts. Persistence and determination alone are omnipotent. The slogan ‘Press On’ has solved and always will solve the problems of the human race.
If you are looking for a class related to games, we have them in three departments for Spring 14 with the promise of more coming in future semesters, 108 and 185C are meant to be taken by anyone, 134 is primarily for CS majors 141p & 181F will likely appeal more to Comm majors but are a great introduction to their subjects and 107 is a deep interaction class using a lot of technologies friendly to physical computing, and gaming. Any questions can be sent to firstname.lastname@example.org.
ART 108 / CS108 Game Studies
MW, 6 – 715 in Art 135
Introduction to the systems, design, history, and cultural analysis of games with emphasis on development, technological literacy, markets and impact on society. In this course we shall read about, write about, play and design traditional paper based and video games. Req: upper division standing or instructor consent. James Morgan instructor.
MW 4:30-5:45 MH 422
Learn how to program a video game engine, in this projects course. Over the semester, all students will become familiar with common game engine design patterns and algorithms such as oct-trees, A*, data/defs, and delayed computation. Game engines are in a unique place architecturally, requiring both soft real-time performance and extremely high flexibility. Prerequisite: CS 146 and either CS 151 or CMPE 135 (with a grade of “C-” or better in each); or instructor consent. Jared Finder instructor.
CS185C sec 5 Game Design Studio
TR 6:30 – 7:45 in MH222
Game Design Studio is the capstone course in Game Design. Inter-disciplinary teams will create a substantial project over the course of the semester and present it to the public. The class will cover game production and development with groups operating as small indie-game startups. Emphasis will be placed on rapid prototyping, iteration and refinement. Lectures focus on gaming, society, and recent directions in the indie-game movement, with occasional guest lecturers from professionals in the field. Weekly activities include play-tests, prototyping and presentations. Game development will be done in Unity, or another platform with consent of instructor. John Bruneau instructor.
W 9-1015 HGH 219
Small Group Communication. An applied approach to small groups and teamwork that links theory and practice across a variety of contexts. In the Spring 2014 semester, the course will have a special emphasis on gamification–applying principles of learning and games to contexts such as education and business. Prerequisite: Completion of GE oral communication. Stephanie Coopman instructor.
Comm 181F, New Media/New World
This course explores the history and culture of the internet, the convergence of media into digital formats and networks, and the impacts of new media on communication behaviors. Analysis includes social action, interpersonal relationships, public and private sector uses, and content development. Class workshops facilitate a deeper understanding of games and gamification; privacy and cybersercurity; policy and intellectual property; social media; economics; information; education, and identity. Ted Coopman instructor.