Games and Stats from Rockage SJ

Screenshot 2015-02-26 18.05.47

The data is not glamorous, and at times not complete, but I am reasonably confident that these represent actual plays and actual play times. The team on site was very good about resetting games that were abandoned and getting the cabinets back to the launcher. So here is my initial analysis:

Totals: Across the four cabinets that our games were on, there were 1246 plays for 4104 minutes. This comes out to 68.4 hours of play in a 23 hour event.  The breakdown per cabinet is equally as exciting (all data is linked at the bottom of this post).

The top five played games were Prismic Shift, Bako Ikimashou, Spellcraft, LaserCat y LaserDog and Recyclegame. Prismic Shift had nearly 10 hours of play by itself and Bako Ikimashou ended up having the longest average game play at nearly 8 minutes.

Spellcraft, LaserCat and Recycle were all brand new on the cabinet with Spellcraft and Recycle having been developed by club teams in Fall 2014 and LaserCat being from Global Game Jam 2015.

I was going to make a clever graphic visualization, but I don’t think I care enough.  If anyone comes up with one I’ll put it here:


Raw Data is here:

and an initial swipe at processing it is here:

Analysis is all mine and I will try to post data along with any assumptions. None of this would be possible without our new game launcher by Henry Tran.

Most of the analysis is done by hand here, which is something I want to iron out a little for the future, and also to shift from a running total to include actual data along the way as I think it will make it easier to work with and more meaningful.


SJSU Student Call: Development Group for Privacy, Literacy

Thursday Feb 26 from 7:15 to 8:30 pm, we shall be interviewing SJSU Students  to create a prototype.

(Privacy Literacy Tool- Game Dev Ad)

There is a small honorarium/stipend for this but more importantly it is an opportunity to be part of an interdisciplinary team working on a game-based project for a real client.  There is also the possibility that this will get some national recognition and be fully implemented.

What you should do if you are interested:

Sign up on Facebook, we shall interview people for different roles in a first come first served basis.  Roles will be listed below.

Bring a copy of your resume/cv.  Make sure this lists projects that you have done with links to either video or playable versions (preferred).

Prepare a very short demo (no more than 3 minutes). This should be something you worked on and you should be ready to talk over top of the demo about what you specifically did. You will probably only have time to show one thing.

Roles we shall be interviewing for:

Lead Programmer: Knowledge of HTML/CSS/JavaScript, Drupal or WordPress integration is a plus though not necessary.

Lead Artist: Web formats or video experience would be a plus, but are not required. Please mention any video editing, animation, motion graphics or similar work.

Producer: What projects have you completed? How did you manage them?

Game Designer: What games have you worked on?

General advice: having the skills does not guarantee anything, willingness and ability to learn are as important if not more important here.  Do not worry about being exact, we understand that as student developers this may become a learning experience.

We will probably not interview from one entire category, but will try to follow the order of signup as closely as possible.  That is to say if the first 5 people to sign up are artists we will likely collect the resumes, interview a few and move on to programmers.  This is because we need a balanced team.  If you are applying for more than one role, please state that.

WoW More RockageSJ Stuff

My first post about Rockage SJ focuses on what got us to the show, our arcade cabinets and our games. This post is about some of the great things that happened to happen at the show.

DSCF7116Friday at 5:45 we did a Game Development Panel! JP Bruneau handled the tech and the slides and our panelists included student developers from both Global Game Jam and the Game Dev Club. On stage were Byron Custodio, Kristina Lum, Chris Lindsay, Chris Victa, Angelica Cabanlit, Andrew Puentes, Neal Salud and Kristi Loo. JP and I talked about the various initiatives to include more gaming in SJSU curriculum as well as the tried and true paths thru CS or Animation. We also mentioned the various interest in studying games and learning, and how the library has enthusiastically adopted the club as we got too big for the Art building.  Angelica talked a little about the club and how we welcome anyone who wants to make games and how you don’t need any knowledge to start.  Angelica is a communications major and has little experience with art or programming but found that she could produce, voice act among other things that make a video game a reality.

Byron and Kristina demo’d their Global Game Jam game 4 Sides which is a horror game that relies on dark light and attention to the screen.  The audience (well some of the audience) did jump at the first scare.  The premise of the game is that you are in a square room with a flashlight and monsters are coming at you from all sides.  You need to scare them back before they get you.

Angelica’s team demo’d Laser Cat y Laser Dog. This adorable coop game is set in some far off future place where Laser Cat and Laser Dog have to clear the living room of invasive robots and vacuum cleaners to proceed thru the house. This team did a great job during GGJ but added a bunch of levels (a total of 10!) for Rockage. “What do we do meow?” asks Laser Cat.

Both of these games are available on the Global Game Jam site and will be making appearances on the arcade cabinets as we continue to do shows this spring.


We had originally planned to have a table with arcades set up around it, but when we got there our table was on one side and the plan was to put the cabinets on the other.  As it turns out this worked amazingly well, except we had not planned to be out in the open as a vendor. Thankfully our friends came thru with a little distraction.  Danny Geisler brought out the Teeny-Tiny arcade cabinet with a brand new game on it. This thing was super fun, and the game really tight for such limited hardware.
DSCF7188Girls Make Games were amazing neighbors and I managed to play the prototype for the Hole story. I have to say I love the humor, the art and the story and am eagerly waiting for the release.  We were also able to host Super-Duper Garrett Cooper and Black Ice on Saturday. So many cool things to play and such deals he offered for people on site ($5 for a key).  Ben Prunty also stopped by and we talked about having a music jam session with Game Dev.
DSCF7176Tiny cabinet vs big cabinets in the background! I have to say that I also love the lips on Funk’d up in the background…DSCF7133

Okay, one last comment on learning, because that is what I do. Our developers had an amazing series of days.  Cameron Sands looks on while someone plays his team‘s brand new Recycle Game. For us Rockage and the arcade cabinet are an extension of the game lab, and though the lessons can be hard they are genuine. Cam’s team got most of the game functioning during the club meetings in Fall 2015, then demoed early this spring. The game is so beautiful it would have been a shame to not showcase it so they updated for the cabinets.  There were of course issues and team member Mitchell ended up recoding the timing in my office the day of move-out because it ran differently (read broken) on the PC vs the Mac. Finally there was watching and working with folks as they figured out how to play on the cabinets. It is amazing to see someone playing your game, better yet really enjoying it and figuring out what needs to be updated to make it easier.DSCF7155Oh yah, and there was music: MegaRan kicked butt on stage, and the stage layout was off the hook amazing with one stage out in the open on the second floor so we got some great musical infusion.  Still waiting on the Ghosts n Goblins marathon video (ahem).DSCF7143DSCF7211

Finally the Thermals played! It was sweet seeing them in such an intimate space and they totally rocked.  But guess what, they also made a video game which you can play:

Now to start getting ready for the next show…


Arcade Cabinets at Rockage SJ 2015

RockageSJ was February 6 thru 8 and the Game Development Club at SJSU was WELL represented there. We presented four of our Arcade cabinets, added in the Winnitron SJ and Funk’d Up by Ricardo Cortez. All told it was six arcade cabinets of awesome!


We named the cabinets based on function or appearance, they are (left to right), “Coin-Op” “Emerging Games” “Single Player” and “Competitive”


“Coin-Op” is the newest cabinet, build at TechShop over the summer and finished by Andrew Puentes in January and February. The arcade team worked very hard, though we did have a bit of a lul in fall as our lead was distracted by full time employment.  The team consisted of: Matt Hoffman, Andrew Puentes, Angelica Cabanlit, Antonio Jimenez, Erin Gunderud, Elmer Wang, JP Bruneau and James Morgan. The cabinet hosted the following games: Prismic Shift, Spellcraft, Floats Your Boat, Bako Ikimashou, Clashing Code, Furry Beatdown, Don’t Blow Up. The strategy here was to put classic games on this cabinet and mix them with some old favorites.


The “Emerging Games” cabinet was the first one build (also at techshop, but for the Cooperative Gaming Coop show at Works).  I loaded this cabinet will all of the new games I could get my hands on, fresh from the devs at Global Game Jam 2015 as well as games developed by the Game Dev Club in Fall 2014 and even a few games out of my Art/CS 108 class. This also hosted the first dating sim in our cabinets. Included games: Floats Your Boat, Samurai 13, Puzzleblock, Splitbrain, Leapy Sheep, Spellcraft, 4sides, Recyclegame, Lasercat y Laserdog, Running with Weapons, Starcafe.

The “Single Player” cabinet didn’t start out that way, but due to a failure in the X-Arcade board we had to shut it down to one player. Thanks to Henry Tran’s amazing launcher no one would be the wiser. Games: I Love You But You Kiss Like A Girl, Taking Candy from a Baby, Don’t Blow Up X, Puzzle Block, Floats Your Boat, Recycle Game, Spellcraft, Day 10, Misfit Ninja, Nepenthes, Dadius, Swiftly Working Poland, Trapped in an Arcade, Candycorn Spider, Megarena, Don’t Blow Up, World of Dads, 4 Sides, Leapy Sheep, Running with Weapons. Before you yell at me and point out “Kiss Like a Girl” is a two player game, I left this on the list because it got a bunch of play on Friday before the hardware failure.


“Competitive Games” or the one tagged with Sports is an old soldier from the coop and has just been a super solid piece of hardware.  I had hoped to turn it into a 4-player cabinet, but it just did not happen this time around, perhaps for Maker Fair in May (or Fanime if they invite us, shhh). Games included: Prismic Shift, Megarena, Fairy Invasion, I Love You But You Kiss Like A Girl, Mystik Cavalry, Bako Ikimashou, Candycorn Spider, Clashing Code, Splitbrain, Scavanger, Spellcraft, Recyclegame, Floats Your Boat, Fight Knight, Furry Beatdown, Don’t Blow Up X, Lasercat y Laserdog.

We rounded out our arcade presentation with the WinnitronSJ which made a good showing with Nidhogg yet again and last but not least Funk’d Up a funky beat-box simulator by Tijuana Rick. Having Funk’d up in the mix was so cool because it was like being back at the coop, I really do love having an art cabinet in the line up. I think it helps to point to my passion and break people out of the status quo.


Something that most of our players didn’t notice was the new launcher we had by Henry Tran.  This thing is really amazing and a step forward with speed and versatility, not only did it serve up the games, but enabled the curation of the cabinets and was crucial to dealing with our hardware issue on the single player cabinet.  Guess what, that is not all, we also have stats from each of the cabinets!

Screenshot 2015-02-12 16.09.54 if you prefer text links.  I am still fishing through the data, and will continue to update, but this represents the first round of data. Notice that if you mouse over a piece of the pie it will tell you the game name and the numerical value. In addition the new launcher made it pretty easy to use a repository to store and deploy games, the most challenging part of this was getting the network to cooperate campus.

Last but certainly not least I want to point out that there were a lot of hands and minds in operation here.  Most of our labor and wisdom came from the Game Development Club at SJSU under the leadership of Angelica Cabanlit. I also want to thank Eric Fanali for being a staunch supporter and friend of the club an gaming and music in San Jose.

Group Hug.

Lorem Hipster?

better yet hipster ipsum (, JP was talking about this the other night and sure enough it is poetry…

Artisanal filler text for your site or project. Curated by @boogah.

Four paragraphs:

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