The data is not glamorous, and at times not complete, but I am reasonably confident that these represent actual plays and actual play times. The team on site was very good about resetting games that were abandoned and getting the cabinets back to the launcher. So here is my initial analysis:
Totals: Across the four cabinets that our games were on, there were 1246 plays for 4104 minutes. This comes out to 68.4 hours of play in a 23 hour event. The breakdown per cabinet is equally as exciting (all data is linked at the bottom of this post).
The top five played games were Prismic Shift, Bako Ikimashou, Spellcraft, LaserCat y LaserDog and Recyclegame. Prismic Shift had nearly 10 hours of play by itself and Bako Ikimashou ended up having the longest average game play at nearly 8 minutes.
Spellcraft, LaserCat and Recycle were all brand new on the cabinet with Spellcraft and Recycle having been developed by club teams in Fall 2014 and LaserCat being from Global Game Jam 2015.
I was going to make a clever graphic visualization, but I don’t think I care enough. If anyone comes up with one I’ll put it here:
Raw Data is here: http://ruby-yacht.github.io/rockagesj2015/index.html
and an initial swipe at processing it is here: http://ruby-yacht.github.io/rockagesj2015/data/stats-cabs-rockage-2015.htm
Analysis is all mine and I will try to post data along with any assumptions. None of this would be possible without our new game launcher by Henry Tran.
Most of the analysis is done by hand here, which is something I want to iron out a little for the future, and also to shift from a running total to include actual data along the way as I think it will make it easier to work with and more meaningful.