Arcade Stats from AFK openings

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The Game Dev Club volunteered an arcade cabinet to help flesh out the gaming options at the AFK openings.

We sent our brand new cabinet, lovingly referred to as “Coin-Op” and “Flagship” and it got a good amount of play.  There were some serious learning to be had regarding leaving the cabinet unattended.

We moved in for the first of the soft openings on March 26 and brought the machine back on April 21.  It lived on site almost a whole month and got some good play. One of the issues we had to deal with was the startup / shutdown sequence and trouble shooting. Davain Martinez took the lead on much of this as he was working at AFK but even his heroic efforts were not enough. We know that if we want to have a stand alone cabinet in public, it needs to be simpler to startup/shutdown and needs to be bulletproof, that is to say that it needs to be able to recover from its errors and to test to see if it is running properly and fix itself.

No small task.

Anyhow, here are the stats from the AFK openings, they are not terribly reliable especially since people have a tendency to walk away from a game, I think Laser Cat benefitted from this in terms of time played, but this does not effect number of plays (note the image should link to stats http://ruby-yacht.github.io/afk-openings/view_statistics.html :

Screenshot 2015-04-24 14.56.45

Screenshot 2015-04-24 16.13.58

the spreadsheet is here: http://ruby-yacht.github.io/afk-openings/afk-open.csv DSCF7243

 

This is the cabinet shortly after installation, note the impromptu power cord.

Cab at AFK

 

And in context of the space, it fits nicely and looks beautiful.

DSCF7323This is the last play session before we moved it out, much enthusiasm!

 

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