Each and Every Student

We had a hell of a year at SJSU. It started off pretty good, but then it became clear that one of my students was experiencing problems. It seems that his chosen major was impacted and he could not get in, he had been attending for many years and it was really depressing. He considered dropping out and ended up not registering for classes. Thankfully we had a conversation during the first week of school and SJSU has a Special Major that lets students create their own course of study. This is about the smartest thing I have heard of at the school because it is flexible and permits degrees to respond to what we are teaching and the real world.

I suggested the Special Major, and my student was encouraged, we looked it up and he pursued it. This was not simple, but we negotiated our way through the process and got him into classes. I am really pleased at his drive, paperwork and running about from point to point getting permission, admission and support was really challenging, but guess what? He graduated this spring, a year after realizing that this was possible. One of the advantages to this special major was that we could choose the classes that needed to be taken, and we could consider what classes were available and the impact on schedule as well.

In the end, SJSU admin came thru for us and my student (as you can see) got a brand new degree in “Computer Game Science”

Congrats!

Do you have a problem that might be solved by a game?

I am looking for experts(relative experts welcome) to work with a development team to create a game prototype to further their research or to help solve a problem. I am leading a summer course and have one or two slots remaining to work with student developers as part of the CSU Summer Arts Game Development Studio.

What does this mean?

I would ask you to come to Fresno on Tuesday June 27 (I can pay a small stipend to cover mileage and a hotel room) and work with a development team to create a paper prototype. We have found that paper prototypes can be very expressive and surface key systems. Provide your expertise and help the development team understand your priorities for the prototype.

Be available via Skype to communicate with your team about the problem and how the solution can be used, advise the team on tasks as digital development proceeds.

Get the prototype at the end.

This is not something to be commercially monetized (without your teams permission of course), but something to further your research, non-profit work or work within an educational context.

The risk is that it will take some of your time and attention, you may not get what you expect out of it, the the reward is that you will have a chance to work with some bright developers on a prototype that could enhance your work.

If you are interested send an email to james.morgan@sjsu.edu and include a basic overview of your problem (or message me), let me know your availability on June 27 and we can go from here. Needless to say, time is short.

Feel free to reach out if this is not a perfect fit, I am looking for the most interesting problems to challenge us.

MakerFaire 2017

MakerFaire this year was a blast as always. We returned to our usual place in the dark fiesta hall, and ended up with a neighbor from CSUEB! Overall SJSU CADRE made a great showing with classics such as the Lite Wall and the Game Dev at SJSU arcade cabinets with fresh new games debuting, the Winnitrondrian in a slick new bright whiter whites, and great digital projects like the Taco maker.

The Crew at teardown on Sunday.

with more steve and tom our sign chillin’ during the show lots of small people this year, playing the winnitrondrian

and dropped by Andrew Ajemian

SubZero 2017

Some beautiful pictures by Elmer Wang of our setup and the jacarandas. We were showered with the delicate purple flowers all weekend because the city of San Jose loves Video Games. No other possible explanation.

P1070740P1070743P1070774P1070791P1070804P1070808P1070813P1070832P1070853P1070867P1070869P1070885P1070919P1070955P1070965P1070988P1080055P1080067P1080073SubZero was pretty amazing this year, First Friday was so busy and Saturday was such a great crowd.

This brightened my day

I try to remain reserved about things that happen in my life, I hope it isn’t to much to say that I am just delighted to have made a small contribution to this award winning paper:

and if you are interested feel free to read the paper here: http://iises.net/past-conferences/academic/29th-international-academic-conference-rome/page-best-paper-award-29iac

I am honored and pleased to have worked with Dr John Murray and Prof Rikke Nørdgård.

Museum Game Jam

Zachary and I are hosting an open game jam at the Sonoma Museum of art on June 4. The jam is to honor Joseph Delappe’s retrospective and to think closely about the issues and the art. Open to all, free with museum admission.

Sunday, JUNE 4, 1-5pm
Games are fun to play and even more fun to make! 
 
 SVMA is hosting a Game Jam around the exhibition Memory and  Resistance: The Work of Joseph DeLappe. A game jam is like
 a musical jam where people come together to get inspired and  collaborate on creating new ways to experience the museum!
 At this jam, open to people of all ages and abilities, 
 we’ll be designing and making boardgame prototypes.    
 Game Jam Leaders
 James Morgan is a new media artist and director of Ars Virtua. He  teaches at the CADRE Laboratory for New Media at San Jose State  University.
 Zachary Daulton is an instructional program specialist at Gavilan  College. His work has been shown and driven by the maker  community at various Bay Area festivals and conventions.