The annual review process is upon us at SJSU, and part of that is reflecting on what we did in the previous two semesters. This is an excerpt from that information, with some added narrative and some handy links that can be followed. (The information I turned in was printed from an electronic copy, as a reviewer I would not retype any of these horrible links, and as an author I cannot bring myself to make nice links for all of these. I do plan to use the blog a little more in the future as it makes simple, type able links.
I need to be very clear on this, I am not claiming to be the intellectual light behind these projects, occasionally I am following along, but frequently there is a deep pedagogic intent and the event represents a culmination of weeks or months of work.
Teaching
Instructure Con (June 17-21) – Attended national Learning Management System conference for Canvas LMS (SJSU’s LMS) in Park City Utah. Networked with administration and made contacts with internal developers and vendors. This happens at the tail end of my work with faculty and Academic Technology, and is amazingly helpful in terms of understanding both the technology and connect with people both inside the
ATM MOOC — Created free public online Massive Open Online Course with Elizabeth Tu of the Center for Faculty Development. Ran the course Sept 8 – Oct 19 on Canvas Network. research https://learn.canvas.net/courses/391 This is not very visible to the outside world, I thought it would be simple to open it up so it is becoming more of a basic rewrite. The MOOC ran 6 weeks with over 800 participating accounts. We offered no badges and no certificates, in the beginning it was hugely intimidating and we distanced ourselves lest we be overwhelmed.
Service to Students
Game Development Club at SJSU faculty advisor.
Circle K International faculty advisor.
Scholarly, Creative or Professional Achievements
Faculty Exhibition, Peacecraft, SJSU, CA, created a new LLC and exhibition of parody of World of Warcraft encouraging individuals to “choose peace”
AVAIR, Irina Kotyurgina, Alexander Kiryutin, Nikita Rokotyan, Regina Muftakhova, & Zhenya Chaika, Minecraft. Administered Artist Residency in Minecraft environment, placed call charged jury and conducted winners thru work and class presentations with Art 74.
Futur en Seine, customized machine based on arcade cabinet software with five games and launcher to represent SJSU game development at Futur en Seine.
7th Annual SubZERO Street Festival, Arcade Cabinets, Games and Art Exchange. Represented game development by presenting two arcade cabinets with games made by students and sponsored Art Alliance a multidisciplinary art club.
Maker Faire, Litewall and Interactive Projects, Best in Class & 2 Editors Choice awards.
Rockage 3.0, Arcade Cabinets and Development Presentation, San José, CA. Presented student games in cabinets and as a destination booth in main space, led panel of SJSU Game Development including student developers and games.
publications
Applying Gamification to College Student Retention and Graduation:
Play Test and Pilot Study, Stephanie J. Coopman, Ge Gao, James Morgan, Ted M. Coopman.
Morgan, J., Mungan R. Y. 2104. Fine Arts, Culture and Creativity in Minecraft. In Understanding Minecraft: Essays on Play, Community and Possibilities, N. Garrelts, Ed. McFarland & Company, Jefferson, NC. “an engrossing and thorough read for gamers…exhaustively researched and thoroughly cited…the reading is lively and active with an approachable tone and style”–Library Journal.
participation in professional associations and meetings
Game Developers Conference March 20, 2014 attended and participated in Lost Levels.
Instructure Con (June 17-21) – Attended national Learning Management System conference for Canvas LMS (SJSU’s LMS). Networked with administration and made contacts with internal developers and vendors.
ARGFest (July 31-Aug 2) – Attended national conference on Alternate Reality Gaming and networked with educators, vendors and organizers.
IndieCade, October 9-12, attended national conference of independent game developers, scholars and researchers.
other scholarly, creative or professional achievements
Global Game Jam 2014 – Organized and led SJSU participation in international game development event, mentored students and facilitated continued development afterwards.
Art of Innovation event at San Jose Convention Center, presented arcade cabinet, student developers and games Feb 19
Rikoshe Hackathon Friday Feb 21 – facilitated interdisciplinary game development hackathon with local company Rikoshe focused on their HTML5 based technology and startup.
Los Gatos Museums of Art Annual High School Show 2014 – Juror.
Downtown Doors 2014 -Juror.
PS I & II March 6; DW Mar 18 – Led technology workshops for faculty focused on Photoshop and Dreamweaver.
Special reading group (March 2014) for Ready Player One. Worked with Scott Guenter to create and facilitate as special reading program of the book Ready Player One aimed at game players and designers on campus. Facilitated three on campus conversations about the book.
Lunch Bytes: Gamification and Online Teaching and Advising March 11 with Ted and Stephanie Coopman.
Saga of Erik the Viking – Guided individual study for Tim Huynh, Arturo Mireamontes and James Jones to create mobile game. Guided production and served as “product owner.” Team was most concerned with finishing the project so they could move on, succeded shortly after semester.
Summer Independent Project to buildout new arcade cabinet with SJSU students at TechShop. Secured funding and donations, organized team and built new platform for presentation of SJSU games at local TechShop.
Sponsored students to submit work to IndieCade. Mentored and coached John & Glenn Pham to submit work to festival and attend IndieXchange (Pre Event Developer Summit).
Mentored graduate student Ricardo Cortez for Graduate Equity fellowship, recommended and mentored for one year across TAing his first course as teacher of record and Advancement to Candidacy. (Spr 14 / Fall 15)
Intel / SJSU rapid prototyping faculty mentor. Mentored student groups in cross disciplinary collaboration between humanities and engineering.